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https://github.com/Stone-Red-Code/Maze.git
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Implement strategy pattern
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@@ -3,17 +3,17 @@ using Maze.Utlis;
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namespace Maze.Solvers;
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internal class BreadthFirstSearchMazeSolver : IMazeSolver<BfsNode>
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internal class BreadthFirstSearchMazeSolver : IMazeSolver
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{
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public List<BfsNode> Solve(BfsNode node, BfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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public List<MazeNode> Solve(MazeNode node, MazeNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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{
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if (!node.Start)
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{
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throw new MazeException("Node is not a start node.");
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}
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BfsNode currentNode;
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Queue<BfsNode> queue = new Queue<BfsNode>();
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MazeNode currentNode;
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Queue<MazeNode> queue = new Queue<MazeNode>();
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queue.Enqueue(node);
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@@ -28,8 +28,8 @@ internal class BreadthFirstSearchMazeSolver : IMazeSolver<BfsNode>
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if (currentNode.Goal)
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{
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List<BfsNode> path = new List<BfsNode>();
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BfsNode? pathNode = currentNode;
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List<MazeNode> path = new List<MazeNode>();
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MazeNode? pathNode = currentNode;
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while (pathNode is not null && !pathNode.Start)
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{
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@@ -41,7 +41,7 @@ internal class BreadthFirstSearchMazeSolver : IMazeSolver<BfsNode>
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return path;
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}
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foreach (BfsNode child in currentNode.Neighbors.Where(n => !n.Visited && !n.Wall))
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foreach (MazeNode child in currentNode.Neighbors.Where(n => !n.Visited && !n.Wall))
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{
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child.Parent = currentNode;
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child.Visited = true;
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@@ -65,6 +65,6 @@ internal class BreadthFirstSearchMazeSolver : IMazeSolver<BfsNode>
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}
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}
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return new List<BfsNode>();
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return new List<MazeNode>();
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}
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}
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@@ -3,18 +3,18 @@ using Maze.Utlis;
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namespace Maze.Solvers;
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internal class DepthFirstSearchMazeSolver : IMazeSolver<DfsNode>
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internal class DepthFirstSearchMazeSolver : IMazeSolver
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{
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public List<DfsNode> Solve(DfsNode node, DfsNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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public List<MazeNode> Solve(MazeNode node, MazeNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None)
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{
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if (!node.Start)
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{
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throw new MazeException("Node is not a start node.");
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}
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DfsNode? currentNode = node;
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DfsNode? tempNode = null;
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Stack<DfsNode> path = new Stack<DfsNode>();
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MazeNode? currentNode = node;
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MazeNode? tempNode = null;
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Stack<MazeNode> path = new Stack<MazeNode>();
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while (!currentNode.Goal)
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{
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@@ -25,7 +25,7 @@ internal class DepthFirstSearchMazeSolver : IMazeSolver<DfsNode>
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throw new MazeException("Node has no neighbors.");
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}
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if (path.TryPeek(out DfsNode? prevNode))
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if (path.TryPeek(out MazeNode? prevNode))
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{
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prevNode.Updated = true;
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}
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@@ -39,7 +39,7 @@ internal class DepthFirstSearchMazeSolver : IMazeSolver<DfsNode>
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throw new MazeException("No path found.");
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}
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if (path.TryPeek(out DfsNode? prevNode2))
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if (path.TryPeek(out MazeNode? prevNode2))
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{
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prevNode2.Updated = true;
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}
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@@ -76,7 +76,7 @@ internal class DepthFirstSearchMazeSolver : IMazeSolver<DfsNode>
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}
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}
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List<DfsNode> solution = path.ToList();
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List<MazeNode> solution = path.ToList();
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solution.ForEach(n => n.Updated = true);
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return solution;
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}
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@@ -2,7 +2,7 @@
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namespace Maze.Solvers;
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internal interface IMazeSolver<T> where T : BaseMazeNode<T>, new()
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internal interface IMazeSolver
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{
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public List<T> Solve(T node, T[,] maze, GraphicsMode graphicsMode = GraphicsMode.None);
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public List<MazeNode> Solve(MazeNode node, MazeNode[,] maze, GraphicsMode graphicsMode = GraphicsMode.None);
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}
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