Files
HyperbolicDownloader/HyperbolicDownloaderApi/Networking/NetworkUtilities.cs
T
Stone_Red cf7f952012 Improve code structure
- Add separate API project
- Add notification system
2022-02-24 22:56:45 +01:00

46 lines
1.6 KiB
C#

using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
namespace HyperbolicDownloaderApi.Networking;
public static class NetworkUtilities
{
public static UnicastIPAddressInformation? GetUnicastIPAddressInformation(IPAddress address)
{
foreach (NetworkInterface adapter in NetworkInterface.GetAllNetworkInterfaces())
{
foreach (UnicastIPAddressInformation unicastIPAddressInformation in adapter.GetIPProperties().UnicastAddresses)
{
if (unicastIPAddressInformation.Address.AddressFamily == AddressFamily.InterNetwork && address.Equals(unicastIPAddressInformation.Address))
{
return unicastIPAddressInformation;
}
}
}
return null;
}
public static IPAddress? GetIP4Adress()
{
using Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, 0);
socket.Connect("8.8.8.8", 65530);
IPEndPoint? endPoint = socket.LocalEndPoint as IPEndPoint;
return endPoint?.Address;
}
public static IPAddress GetBroadcastAddress(UnicastIPAddressInformation unicastAddress)
{
return GetBroadcastAddress(unicastAddress.Address, unicastAddress.IPv4Mask);
}
public static IPAddress GetBroadcastAddress(IPAddress address, IPAddress mask)
{
uint ipAddress = BitConverter.ToUInt32(address.GetAddressBytes(), 0);
uint ipMaskV4 = BitConverter.ToUInt32(mask.GetAddressBytes(), 0);
uint broadCastIpAddress = ipAddress | ~ipMaskV4;
return new IPAddress(BitConverter.GetBytes(broadCastIpAddress));
}
}