feat: add IsPublic property to channels and enhance channel creation with visibility options

This commit is contained in:
HueByte
2026-02-19 18:54:50 +01:00
parent 3a0ea0d321
commit 8dfb1a4fb8
14 changed files with 412 additions and 59 deletions
+63 -29
View File
@@ -90,13 +90,23 @@ public partial class ChatLine
}
/// <summary>
/// Parse a string containing ANSI 24-bit color escape codes into colored segments.
/// Supports foreground (\x1b[38;2;R;G;Bm), background (\x1b[48;2;R;G;Bm), and reset (\x1b[0m).
/// Returns true if a line contains color tags (new format or legacy ANSI).
/// </summary>
public static ChatLine FromAnsi(string ansiText, Attribute? defaultAttr = null)
public static bool HasColorTags(string text) =>
text.Contains("{F:") || text.Contains("{B:") || text.Contains("{X}") || text.Contains('\x1b');
/// <summary>
/// Parse a string containing color tags into colored segments.
/// Supports the new printable format ({F:RRGGBB}, {B:RRGGBB}, {X})
/// and legacy ANSI format (\x1b[38;2;R;G;Bm, \x1b[48;2;R;G;Bm, \x1b[0m).
/// </summary>
public static ChatLine FromColoredText(string text, Attribute? defaultAttr = null)
{
// Detect which format is used and pick the right regex
var regex = text.Contains('\x1b') ? AnsiColorRegex() : ColorTagRegex();
bool isAnsi = text.Contains('\x1b');
var segments = new List<ChatSegment>();
var regex = AnsiColorRegex();
int lastIndex = 0;
Color? currentFg = null;
Color? currentBg = null;
@@ -111,52 +121,76 @@ public partial class ChatLine
return new Attribute(fg, bg);
}
foreach (Match match in regex.Matches(ansiText))
foreach (Match match in regex.Matches(text))
{
// Add any text before this escape sequence
if (match.Index > lastIndex)
{
var text = ansiText[lastIndex..match.Index];
if (text.Length > 0)
segments.Add(new ChatSegment(text, BuildAttr()));
var t = text[lastIndex..match.Index];
if (t.Length > 0)
segments.Add(new ChatSegment(t, BuildAttr()));
}
// Parse the escape sequence
if (match.Groups[1].Value == "0")
if (isAnsi)
{
// Reset
currentFg = null;
currentBg = null;
// Legacy ANSI format
if (match.Groups[1].Value == "0")
{
currentFg = null;
currentBg = null;
}
else if (match.Groups[2].Success)
{
var r = int.Parse(match.Groups[3].Value);
var g = int.Parse(match.Groups[4].Value);
var b = int.Parse(match.Groups[5].Value);
if (match.Groups[2].Value == "38;2")
currentFg = new Color(r, g, b);
else
currentBg = new Color(r, g, b);
}
}
else if (match.Groups[2].Success)
else
{
var r = int.Parse(match.Groups[3].Value);
var g = int.Parse(match.Groups[4].Value);
var b = int.Parse(match.Groups[5].Value);
if (match.Groups[2].Value == "38;2")
currentFg = new Color(r, g, b);
else // 48;2
currentBg = new Color(r, g, b);
// New printable tag format: {F:RRGGBB}, {B:RRGGBB}, {X}
if (match.Groups[6].Success)
{
// Reset {X}
currentFg = null;
currentBg = null;
}
else if (match.Groups[7].Success)
{
var hex = match.Groups[8].Value;
var r = Convert.ToInt32(hex[..2], 16);
var g = Convert.ToInt32(hex[2..4], 16);
var b = Convert.ToInt32(hex[4..6], 16);
if (match.Groups[7].Value == "F")
currentFg = new Color(r, g, b);
else
currentBg = new Color(r, g, b);
}
}
lastIndex = match.Index + match.Length;
}
// Add remaining text
if (lastIndex < ansiText.Length)
if (lastIndex < text.Length)
{
var text = ansiText[lastIndex..];
if (text.Length > 0)
segments.Add(new ChatSegment(text, BuildAttr()));
var t = text[lastIndex..];
if (t.Length > 0)
segments.Add(new ChatSegment(t, BuildAttr()));
}
return segments.Count > 0 ? new ChatLine(segments) : new ChatLine("");
}
// Matches: \x1b[0m (reset), \x1b[38;2;R;G;Bm (fg), or \x1b[48;2;R;G;Bm (bg)
// Legacy: \x1b[0m, \x1b[38;2;R;G;Bm, \x1b[48;2;R;G;Bm
[GeneratedRegex(@"\x1b\[(?:(0)|(?:(38;2|48;2);(\d{1,3});(\d{1,3});(\d{1,3})))m")]
private static partial Regex AnsiColorRegex();
// New: {X} (reset), {F:RRGGBB} (foreground), {B:RRGGBB} (background)
[GeneratedRegex(@"\{(?:(X)|(?:(F|B):([0-9A-Fa-f]{6})))\}")]
private static partial Regex ColorTagRegex();
}
/// <summary>