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https://github.com/Stone-Red-Code/DesktopMagic.git
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Updated Guide (markdown)
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-4
@@ -34,7 +34,6 @@ This is a very basic plugin that will display a constant string.
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```cs
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```cs
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using DesktopMagicPluginAPI;
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using DesktopMagicPluginAPI;
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using DesktopMagicPluginAPI.Drawing;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing;
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@@ -50,7 +49,7 @@ namespace DesktopMagicPlugin
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{
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{
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g.Clear(Application.Color); //Set the background color to the color specified in the Desktop Magic application.
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g.Clear(Application.Color); //Set the background color to the color specified in the Desktop Magic application.
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g.DrawStringFixedWidth("Hello", new Font(Application.Font, 100), Brushes.Black, new PointF(0, 0), 120); //Draw the "Hello" to the image.
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g.DrawString("Hello", new Font(Application.Font, 100), Brushes.Black, new PointF(0, 0)); //Draw the "Hello" to the image.
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}
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}
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bmp.SetResolution(300, 300); //Set DPI to avoid scaling issues.
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bmp.SetResolution(300, 300); //Set DPI to avoid scaling issues.
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@@ -68,7 +67,6 @@ In this example, the user can enter a string that will be displayed on the image
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```cs
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```cs
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using DesktopMagicPluginAPI;
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using DesktopMagicPluginAPI;
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using DesktopMagicPluginAPI.Inputs;
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using DesktopMagicPluginAPI.Inputs;
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using DesktopMagicPluginAPI.Drawing;
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using System.Drawing;
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using System.Drawing;
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namespace DesktopMagicPlugin
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namespace DesktopMagicPlugin
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@@ -98,7 +96,7 @@ namespace DesktopMagicPlugin
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{
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{
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g.Clear(Application.Color); //Set the background color to the color specified in the Desktop Magic application.
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g.Clear(Application.Color); //Set the background color to the color specified in the Desktop Magic application.
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g.DrawStringFixedWidth(textBox.Value, new Font(Application.Font, 100), Brushes.Black, new PointF(0, 0), 120); //Draw the value of the text box to the image.
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g.DrawString(textBox.Value, new Font(Application.Font, 100), Brushes.Black, new PointF(0, 0)); //Draw the value of the text box to the image.
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}
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}
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bmp.SetResolution(300, 300); //Set DPI to avoid scaling issues.
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bmp.SetResolution(300, 300); //Set DPI to avoid scaling issues.
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