UpdateInterval can now be changed while the plugin is running and updated the Icon.

This commit is contained in:
Stone-Red-Code
2021-08-21 22:09:42 +02:00
parent d4c4b4e1ed
commit 8e31735032
13 changed files with 57 additions and 20 deletions
+7 -1
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@@ -12,6 +12,7 @@
<ItemGroup>
<None Remove="icon.ico" />
<None Remove="icons8_volunteering_26_85L_icon.ico" />
<None Remove="icon_Dark.ico" />
</ItemGroup>
<ItemGroup>
@@ -29,6 +30,11 @@
</ItemGroup>
<ItemGroup>
<Resource Include="icon.ico" />
<Resource Include="icon_Dark.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<Resource Include="icon.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
</ItemGroup>
</Project>
+1
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@@ -72,6 +72,7 @@ namespace DesktopMagic
notifyIcon.Visible = true;
notifyIcon.Text = AppName;
notifyIcon.Icon = new System.Drawing.Icon(iconStream);
notifyIcon.ContextMenuStrip = new System.Windows.Forms.ContextMenuStrip();
InitializeComponent();
+1 -4
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@@ -20,9 +20,6 @@ namespace DesktopMagic
public Point WindowPosition => new Point((int)window.Left, (int)window.Top);
public void UpdateWindow()
{
window.UpdatePluginWindow();
}
public void UpdateWindow() => window.UpdatePluginWindow();
}
}
+14 -3
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@@ -13,6 +13,7 @@ using System.Threading;
using System.Timers;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace DesktopMagic
@@ -249,11 +250,13 @@ namespace DesktopMagic
{
//Set Arguments
SolidBrush newBrush = (SolidBrush)MainWindow.GlobalSystemColor;
Color color = newBrush.Color;
System.Drawing.Color color = newBrush.Color;
string font = MainWindow.GlobalFont;
Bitmap result = pluginClassInstance.Main();
valueTimer.Interval = pluginClassInstance.UpdateInterval;
//Update Image
Dispatcher.Invoke(() =>
{
@@ -312,12 +315,20 @@ namespace DesktopMagic
private void Window_MouseDown(object sender, System.Windows.Input.MouseButtonEventArgs e)
{
Clicked(new System.Drawing.Point((int)e.GetPosition(this).X, (int)e.GetPosition(this).Y));
ImageSource imageSource = image.Source;
BitmapSource bitmapImage = (BitmapSource)imageSource;
double pixelMousePositionX = e.GetPosition(image).X * bitmapImage.PixelWidth / image.ActualHeight;
double pixelMousePositionY = e.GetPosition(image).Y * bitmapImage.PixelHeight / image.ActualHeight;
Clicked(new System.Drawing.Point((int)pixelMousePositionX, (int)pixelMousePositionY));
}
private void Window_MouseMove(object sender, System.Windows.Input.MouseEventArgs e)
{
Moved(new System.Drawing.Point((int)e.GetPosition(this).X, (int)e.GetPosition(this).Y));
ImageSource imageSource = image.Source;
BitmapSource bitmapImage = (BitmapSource)imageSource;
double pixelMousePositionX = e.GetPosition(image).X * bitmapImage.PixelWidth / image.ActualHeight;
double pixelMousePositionY = e.GetPosition(image).Y * bitmapImage.PixelHeight / image.ActualHeight;
Moved(new System.Drawing.Point((int)pixelMousePositionX, (int)pixelMousePositionY));
}
#endregion Window Events
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+24 -3
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@@ -2,6 +2,8 @@
using DesktopMagicPluginAPI.Inputs;
using DesktopMagicPluginAPI.Drawing;
using System.Drawing;
using System.Diagnostics;
using System.Drawing.Drawing2D;
namespace DesktopMagicPlugin.Test
{
@@ -12,6 +14,8 @@ namespace DesktopMagicPlugin.Test
[Element("Text:")] //Mark the property as element with the specified description
private TextBox textBox = new TextBox("abc"); //Create a text box with the specified default value.
private Color color = Color.Black;
public InputExamplePlugin()
{
textBox.OnValueChanged += TextBox_OnValueChanged; //Add an event handler to the "OnValueChanged" event.
@@ -19,7 +23,23 @@ namespace DesktopMagicPlugin.Test
private void TextBox_OnValueChanged()
{
Application.UpdateWindow(); //Update the pugin window. (Calls the "Main" method.)
Application.UpdateWindow(); //Update the plugin window. (Calls the "Main" method.)
}
public override void OnMouseMove(Point position)
{
Debug.WriteLine(position.X);
Debug.WriteLine(500);
if (500 < position.X && color == Color.Black)
{
color = Color.White;
Application.UpdateWindow();
}
else if (500 > position.X && color == Color.White)
{
color = Color.Black;
Application.UpdateWindow();
}
}
public override Bitmap Main()
@@ -28,8 +48,9 @@ namespace DesktopMagicPlugin.Test
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Application.Color); //Set the background color to the color specified in the Desktop Magic application.
g.InterpolationMode = InterpolationMode.HighQualityBilinear;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.Clear(color);
g.DrawStringFixedWidth(textBox.Value, new Font(Application.Font, 100), Brushes.Black, new PointF(0, 0), 120); //Draw the value of the text box to the image.
}
@@ -10,6 +10,7 @@
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<AssemblyVersion>0.0.0.2</AssemblyVersion>
<PackageProjectUrl></PackageProjectUrl>
<FileVersion>0.0.0.2</FileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@@ -338,7 +338,7 @@ Gets the window size of the main application.
##### Summary
Updates the plugin window
Updates the plugin window.
##### Parameters
@@ -445,14 +445,14 @@ DesktopMagicPluginAPI
##### Summary
The plugin class
The plugin class.
<a name='P-DesktopMagicPluginAPI-Plugin-Application'></a>
### Application `property`
##### Summary
Informations about the main application
Informations about the main application.
<a name='P-DesktopMagicPluginAPI-Plugin-UpdateInterval'></a>
### UpdateInterval `property`
@@ -263,17 +263,17 @@
</member>
<member name="M:DesktopMagicPluginAPI.IPluginData.UpdateWindow">
<summary>
Updates the plugin window
Updates the plugin window.
</summary>
</member>
<member name="T:DesktopMagicPluginAPI.Plugin">
<summary>
The plugin class
The plugin class.
</summary>
</member>
<member name="P:DesktopMagicPluginAPI.Plugin.Application">
<summary>
Informations about the main application
Informations about the main application.
</summary>
</member>
<member name="P:DesktopMagicPluginAPI.Plugin.UpdateInterval">
+1 -1
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@@ -28,7 +28,7 @@ namespace DesktopMagicPluginAPI
Point WindowPosition { get; }
/// <summary>
/// Updates the plugin window
/// Updates the plugin window.
/// </summary>
void UpdateWindow();
}
+2 -2
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@@ -4,14 +4,14 @@ using System.Drawing;
namespace DesktopMagicPluginAPI
{
/// <summary>
/// The plugin class
/// The plugin class.
/// </summary>
public abstract class Plugin
{
private IPluginData application = null;
/// <summary>
/// Informations about the main application
/// Informations about the main application.
/// </summary>
public IPluginData Application
{