mirror of
https://github.com/Stone-Red-Code/BeatDetector.git
synced 2026-09-04 08:56:06 +02:00
Multiple improvments
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+65
-9
@@ -1,8 +1,11 @@
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using BeatDetector.AudioProcessing;
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using NAudio.Wave;
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using System;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Windows;
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using System.Windows.Media;
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@@ -15,6 +18,19 @@ namespace BeatDetector;
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/// </summary>
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public partial class MainWindow : Window
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{
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private readonly Brush[] brushes = new Brush[]
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{
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Brushes.Red,
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Brushes.Orange,
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Brushes.Plum,
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Brushes.Purple,
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Brushes.Blue,
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Brushes.Green,
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};
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private readonly IWaveIn audioStream;
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private int lightAmountFactor = 3;
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private AudioBeatDetector? audioBeatDetector;
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public ObservableCollection<BeatLight> BeatLights { get; } = new ObservableCollection<BeatLight>();
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public MainWindow()
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@@ -22,24 +38,64 @@ public partial class MainWindow : Window
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DataContext = this;
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InitializeComponent();
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for (int i = 0; i < 4; i++)
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{
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BeatLights.Add(new BeatLight());
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}
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audioStream = new WasapiLoopbackCapture();
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audioStream.StartRecording();
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AudioBeatDetector audioBeatDetector = new AudioBeatDetector(new TimeSpan(0, 0, 0, 0, 100), 1024 * 2, BeatLights.Count);
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audioBeatDetector.OnBeat += AudioBeatDetector_OnBeat;
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audioBeatDetector.OnNoBeat += AudioBeatDetector_OnNoBeat;
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SetupAudioBeatDetector();
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}
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private void AudioBeatDetector_OnBeat(object? sender, BeatDetectorEventArgs e)
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{
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Dispatcher.Invoke(() => BeatLights[e.ChunkIndex].Color = Brushes.Red);
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Dispatcher.Invoke(() =>
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{
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double index = (brushes.Length - 1) / (double)BeatLights.Count * BeatLights.Count(x => x.Color != Brushes.White);
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BeatLights[e.ChunkIndex].Color = brushes[(int)index];
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});
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}
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private void AudioBeatDetector_OnNoBeat(object? sender, BeatDetectorEventArgs e)
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{
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Dispatcher.Invoke(() => BeatLights[e.ChunkIndex].Color = Brushes.White);
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_ = Dispatcher.Invoke(() => BeatLights[e.ChunkIndex].Color = Brushes.White);
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}
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private void Window_KeyUp(object sender, System.Windows.Input.KeyEventArgs e)
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{
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if (e.Key == System.Windows.Input.Key.Add && lightAmountFactor < 10)
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{
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lightAmountFactor++;
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audioBeatDetector?.Dispose();
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SetupAudioBeatDetector();
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}
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else if (e.Key == System.Windows.Input.Key.Subtract && lightAmountFactor > 1)
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{
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lightAmountFactor--;
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audioBeatDetector?.Dispose();
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SetupAudioBeatDetector();
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}
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}
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private void SetupAudioBeatDetector()
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{
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BeatLights.Clear();
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for (int i = 0; i < Math.Pow(lightAmountFactor, 2); i++)
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{
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BeatLights.Add(new BeatLight());
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}
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if (audioBeatDetector is not null)
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{
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audioBeatDetector.OnBeat -= AudioBeatDetector_OnBeat;
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audioBeatDetector.OnNoBeat -= AudioBeatDetector_OnNoBeat;
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}
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audioBeatDetector = new AudioBeatDetector(audioStream, TimeSpan.FromMilliseconds(0), 1024 * 2, BeatLights.Count);
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audioBeatDetector.OnBeat += AudioBeatDetector_OnBeat;
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audioBeatDetector.OnNoBeat += AudioBeatDetector_OnNoBeat;
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Width = (Math.Sqrt(BeatLights.Count) * 110) + 15;
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Height = (Math.Sqrt(BeatLights.Count) * 110) + 40;
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}
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}
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