mirror of
https://github.com/Stone-Red-Code/BeatDetector.git
synced 2026-09-04 00:46:06 +02:00
Initial commit
This commit is contained in:
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|||||||
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# Auto detect text files and perform LF normalization
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||||||
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* text=auto
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||||||
+398
@@ -0,0 +1,398 @@
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|||||||
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## Ignore Visual Studio temporary files, build results, and
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||||||
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## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
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x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
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||||||
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[Aa][Rr][Mm]64/
|
||||||
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bld/
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||||||
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[Bb]in/
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||||||
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[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
*.ncb
|
||||||
|
*.aps
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
<Application x:Class="BeatDetector.App"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:local="clr-namespace:BeatDetector"
|
||||||
|
StartupUri="MainWindow.xaml">
|
||||||
|
<Application.Resources>
|
||||||
|
|
||||||
|
</Application.Resources>
|
||||||
|
</Application>
|
||||||
+15
@@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Configuration;
|
||||||
|
using System.Data;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
namespace BeatDetector;
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for App.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class App : Application
|
||||||
|
{
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
||||||
@@ -0,0 +1,114 @@
|
|||||||
|
using NAudio.Dsp;
|
||||||
|
using NAudio.Wave;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace BeatDetector.AudioProcessing;
|
||||||
|
|
||||||
|
internal class AudioBeatDetector
|
||||||
|
{
|
||||||
|
public event EventHandler<BeatDetectorEventArgs>? OnBeat;
|
||||||
|
|
||||||
|
public event EventHandler<BeatDetectorEventArgs>? OnNoBeat;
|
||||||
|
|
||||||
|
private readonly IWaveIn waveIn;
|
||||||
|
private readonly SampleAggregator sampleAggregator;
|
||||||
|
private readonly TimeSpan beatDetectionDelay;
|
||||||
|
private readonly int fftLength;
|
||||||
|
|
||||||
|
private readonly int chunkCount;
|
||||||
|
private readonly BeatChunk[] beatChunks;
|
||||||
|
|
||||||
|
public AudioBeatDetector(TimeSpan beatDetectionDelay, int fftLength, int chunkCount)
|
||||||
|
{
|
||||||
|
this.beatDetectionDelay = beatDetectionDelay;
|
||||||
|
this.chunkCount = chunkCount;
|
||||||
|
this.fftLength = fftLength;
|
||||||
|
|
||||||
|
beatChunks = new BeatChunk[chunkCount];
|
||||||
|
sampleAggregator = new SampleAggregator(fftLength);
|
||||||
|
|
||||||
|
for (int i = 0; i < chunkCount; i++)
|
||||||
|
{
|
||||||
|
beatChunks[i] = new BeatChunk();
|
||||||
|
beatChunks[i].StopWatch.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
sampleAggregator.FftCalculated += new EventHandler<FftEventArgs>(FftCalculated);
|
||||||
|
sampleAggregator.PerformFFT = true;
|
||||||
|
|
||||||
|
waveIn = new WasapiLoopbackCapture();
|
||||||
|
waveIn.DataAvailable += OnDataAvailable;
|
||||||
|
|
||||||
|
waveIn.StartRecording();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDataAvailable(object? sender, WaveInEventArgs e)
|
||||||
|
{
|
||||||
|
byte[] buffer = e.Buffer;
|
||||||
|
int bytesRecorded = e.BytesRecorded;
|
||||||
|
int bufferIncrement = waveIn.WaveFormat.BlockAlign;
|
||||||
|
|
||||||
|
for (int index = 0; index < bytesRecorded; index += bufferIncrement)
|
||||||
|
{
|
||||||
|
float sample32 = BitConverter.ToSingle(buffer, index);
|
||||||
|
sampleAggregator.Add(sample32);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FftCalculated(object? sender, FftEventArgs e)
|
||||||
|
{
|
||||||
|
Complex[][] chunks = e.Result.Chunk(fftLength / chunkCount).ToArray();
|
||||||
|
|
||||||
|
for (int i = 0; i < chunkCount; i++)
|
||||||
|
{
|
||||||
|
CalculateBeat(chunks[i], beatChunks[i], i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CalculateBeat(Complex[] values, BeatChunk beatChunk, int chunkIndex)
|
||||||
|
{
|
||||||
|
double energyLevel = 0;
|
||||||
|
foreach (Complex value in values)
|
||||||
|
{
|
||||||
|
energyLevel += Math.Pow(Math.Abs(value.Y), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
double averageEnergyLevel = beatChunk.EnergyHistory.Count > 0 ? beatChunk.EnergyHistory.Average() : double.MaxValue;
|
||||||
|
|
||||||
|
if (beatChunk.StopWatch.Elapsed >= beatDetectionDelay)
|
||||||
|
{
|
||||||
|
double difference = energyLevel - averageEnergyLevel;
|
||||||
|
|
||||||
|
if (difference > beatChunk.AverageDifference / 2)
|
||||||
|
{
|
||||||
|
beatChunk.AverageDifference = (difference + beatChunk.AverageDifference) / 2d;
|
||||||
|
OnBeat?.Invoke(this, new BeatDetectorEventArgs(chunkIndex, difference));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OnNoBeat?.Invoke(this, new BeatDetectorEventArgs(chunkIndex, 0));
|
||||||
|
}
|
||||||
|
beatChunk.StopWatch.Restart();
|
||||||
|
}
|
||||||
|
|
||||||
|
beatChunk.EnergyHistory.Add(energyLevel);
|
||||||
|
if (beatChunk.EnergyHistory.Count > 43)
|
||||||
|
{
|
||||||
|
beatChunk.EnergyHistory.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BeatDetectorEventArgs : EventArgs
|
||||||
|
{
|
||||||
|
public int ChunkIndex { get; }
|
||||||
|
public double DetectedValue { get; }
|
||||||
|
|
||||||
|
public BeatDetectorEventArgs(int chunkIndex, double detectedValue)
|
||||||
|
{
|
||||||
|
ChunkIndex = chunkIndex;
|
||||||
|
DetectedValue = detectedValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
|
||||||
|
namespace BeatDetector.AudioProcessing;
|
||||||
|
|
||||||
|
internal class BeatChunk
|
||||||
|
{
|
||||||
|
public Stopwatch StopWatch { get; } = new Stopwatch();
|
||||||
|
public List<double> EnergyHistory { get; } = new List<double>();
|
||||||
|
public double AverageDifference { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,61 @@
|
|||||||
|
using NAudio.Dsp;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace BeatDetector.AudioProcessing;
|
||||||
|
|
||||||
|
internal class SampleAggregator
|
||||||
|
{
|
||||||
|
// FFT
|
||||||
|
public event EventHandler<FftEventArgs>? FftCalculated;
|
||||||
|
|
||||||
|
public bool PerformFFT { get; set; }
|
||||||
|
private readonly Complex[] fftBuffer;
|
||||||
|
private readonly FftEventArgs fftArgs;
|
||||||
|
private int fftPos;
|
||||||
|
private readonly int fftLength;
|
||||||
|
private readonly int m;
|
||||||
|
|
||||||
|
public SampleAggregator(int fftLength)
|
||||||
|
{
|
||||||
|
if (!IsPowerOfTwo(fftLength))
|
||||||
|
{
|
||||||
|
throw new ArgumentException("FFT Length must be a power of two");
|
||||||
|
}
|
||||||
|
m = (int)Math.Log(fftLength, 2.0);
|
||||||
|
this.fftLength = fftLength;
|
||||||
|
fftBuffer = new Complex[fftLength];
|
||||||
|
fftArgs = new FftEventArgs(fftBuffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsPowerOfTwo(int x)
|
||||||
|
{
|
||||||
|
return (x & (x - 1)) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(float value)
|
||||||
|
{
|
||||||
|
if (PerformFFT && FftCalculated is not null)
|
||||||
|
{
|
||||||
|
fftBuffer[fftPos].X = (float)(value * FastFourierTransform.HammingWindow(fftPos, fftLength));
|
||||||
|
fftBuffer[fftPos].Y = 0; // This is always zero with audio.
|
||||||
|
fftPos++;
|
||||||
|
if (fftPos >= fftLength)
|
||||||
|
{
|
||||||
|
fftPos = 0;
|
||||||
|
FastFourierTransform.FFT(true, m, fftBuffer);
|
||||||
|
FftCalculated(this, fftArgs);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class FftEventArgs : EventArgs
|
||||||
|
{
|
||||||
|
public FftEventArgs(Complex[] result)
|
||||||
|
{
|
||||||
|
Result = result;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Complex[] Result { get; private set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWPF>true</UseWPF>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="NAudio" Version="2.0.1" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2022 Stone_Red
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
<Window x:Class="BeatDetector.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
|
xmlns:local="clr-namespace:BeatDetector" d:DataContext="{d:DesignInstance Type=local:MainWindow}"
|
||||||
|
mc:Ignorable="d"
|
||||||
|
Title="MainWindow" Height="450" Width="800">
|
||||||
|
<Grid Name="MainGrid">
|
||||||
|
<ItemsControl ItemsSource="{Binding BeatLights}" Background="Green">
|
||||||
|
<ItemsControl.ItemTemplate>
|
||||||
|
<DataTemplate>
|
||||||
|
<Grid Background="{Binding Color}" Margin="10" Width="100" Height="100"></Grid>
|
||||||
|
</DataTemplate>
|
||||||
|
</ItemsControl.ItemTemplate>
|
||||||
|
<ItemsControl.ItemsPanel>
|
||||||
|
<ItemsPanelTemplate>
|
||||||
|
<WrapPanel/>
|
||||||
|
</ItemsPanelTemplate>
|
||||||
|
</ItemsControl.ItemsPanel>
|
||||||
|
</ItemsControl>
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
using BeatDetector.AudioProcessing;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Windows;
|
||||||
|
using System.Windows.Media;
|
||||||
|
using System.Windows.Threading;
|
||||||
|
|
||||||
|
namespace BeatDetector;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for MainWindow.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
{
|
||||||
|
public ObservableCollection<BeatLight> BeatLights { get; } = new ObservableCollection<BeatLight>();
|
||||||
|
|
||||||
|
public MainWindow()
|
||||||
|
{
|
||||||
|
DataContext = this;
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
for (int i = 0; i < 4; i++)
|
||||||
|
{
|
||||||
|
BeatLights.Add(new BeatLight());
|
||||||
|
}
|
||||||
|
|
||||||
|
AudioBeatDetector audioBeatDetector = new AudioBeatDetector(new TimeSpan(0, 0, 0, 0, 100), 1024 * 2, BeatLights.Count);
|
||||||
|
audioBeatDetector.OnBeat += AudioBeatDetector_OnBeat;
|
||||||
|
audioBeatDetector.OnNoBeat += AudioBeatDetector_OnNoBeat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AudioBeatDetector_OnBeat(object? sender, BeatDetectorEventArgs e)
|
||||||
|
{
|
||||||
|
Dispatcher.Invoke(() => BeatLights[e.ChunkIndex].Color = Brushes.Red);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AudioBeatDetector_OnNoBeat(object? sender, BeatDetectorEventArgs e)
|
||||||
|
{
|
||||||
|
Dispatcher.Invoke(() => BeatLights[e.ChunkIndex].Color = Brushes.White);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class BeatLight : INotifyPropertyChanged
|
||||||
|
{
|
||||||
|
public event PropertyChangedEventHandler? PropertyChanged;
|
||||||
|
|
||||||
|
private Brush color = Brushes.White;
|
||||||
|
|
||||||
|
public Brush Color
|
||||||
|
{
|
||||||
|
get => color;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value != color)
|
||||||
|
{
|
||||||
|
color = value;
|
||||||
|
NotifyPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void NotifyPropertyChanged([CallerMemberName] string propertyName = "")
|
||||||
|
{
|
||||||
|
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user