Initial commit

This commit is contained in:
Stone_Red
2022-02-19 18:57:52 +01:00
commit 75d5c4ffe4
13 changed files with 749 additions and 0 deletions
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using NAudio.Dsp;
using NAudio.Wave;
using System;
using System.Linq;
namespace BeatDetector.AudioProcessing;
internal class AudioBeatDetector
{
public event EventHandler<BeatDetectorEventArgs>? OnBeat;
public event EventHandler<BeatDetectorEventArgs>? OnNoBeat;
private readonly IWaveIn waveIn;
private readonly SampleAggregator sampleAggregator;
private readonly TimeSpan beatDetectionDelay;
private readonly int fftLength;
private readonly int chunkCount;
private readonly BeatChunk[] beatChunks;
public AudioBeatDetector(TimeSpan beatDetectionDelay, int fftLength, int chunkCount)
{
this.beatDetectionDelay = beatDetectionDelay;
this.chunkCount = chunkCount;
this.fftLength = fftLength;
beatChunks = new BeatChunk[chunkCount];
sampleAggregator = new SampleAggregator(fftLength);
for (int i = 0; i < chunkCount; i++)
{
beatChunks[i] = new BeatChunk();
beatChunks[i].StopWatch.Start();
}
sampleAggregator.FftCalculated += new EventHandler<FftEventArgs>(FftCalculated);
sampleAggregator.PerformFFT = true;
waveIn = new WasapiLoopbackCapture();
waveIn.DataAvailable += OnDataAvailable;
waveIn.StartRecording();
}
private void OnDataAvailable(object? sender, WaveInEventArgs e)
{
byte[] buffer = e.Buffer;
int bytesRecorded = e.BytesRecorded;
int bufferIncrement = waveIn.WaveFormat.BlockAlign;
for (int index = 0; index < bytesRecorded; index += bufferIncrement)
{
float sample32 = BitConverter.ToSingle(buffer, index);
sampleAggregator.Add(sample32);
}
}
private void FftCalculated(object? sender, FftEventArgs e)
{
Complex[][] chunks = e.Result.Chunk(fftLength / chunkCount).ToArray();
for (int i = 0; i < chunkCount; i++)
{
CalculateBeat(chunks[i], beatChunks[i], i);
}
}
private void CalculateBeat(Complex[] values, BeatChunk beatChunk, int chunkIndex)
{
double energyLevel = 0;
foreach (Complex value in values)
{
energyLevel += Math.Pow(Math.Abs(value.Y), 2);
}
double averageEnergyLevel = beatChunk.EnergyHistory.Count > 0 ? beatChunk.EnergyHistory.Average() : double.MaxValue;
if (beatChunk.StopWatch.Elapsed >= beatDetectionDelay)
{
double difference = energyLevel - averageEnergyLevel;
if (difference > beatChunk.AverageDifference / 2)
{
beatChunk.AverageDifference = (difference + beatChunk.AverageDifference) / 2d;
OnBeat?.Invoke(this, new BeatDetectorEventArgs(chunkIndex, difference));
}
else
{
OnNoBeat?.Invoke(this, new BeatDetectorEventArgs(chunkIndex, 0));
}
beatChunk.StopWatch.Restart();
}
beatChunk.EnergyHistory.Add(energyLevel);
if (beatChunk.EnergyHistory.Count > 43)
{
beatChunk.EnergyHistory.RemoveAt(0);
}
}
}
public class BeatDetectorEventArgs : EventArgs
{
public int ChunkIndex { get; }
public double DetectedValue { get; }
public BeatDetectorEventArgs(int chunkIndex, double detectedValue)
{
ChunkIndex = chunkIndex;
DetectedValue = detectedValue;
}
}
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using System.Collections.Generic;
using System.Diagnostics;
namespace BeatDetector.AudioProcessing;
internal class BeatChunk
{
public Stopwatch StopWatch { get; } = new Stopwatch();
public List<double> EnergyHistory { get; } = new List<double>();
public double AverageDifference { get; set; }
}
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using NAudio.Dsp;
using System;
namespace BeatDetector.AudioProcessing;
internal class SampleAggregator
{
// FFT
public event EventHandler<FftEventArgs>? FftCalculated;
public bool PerformFFT { get; set; }
private readonly Complex[] fftBuffer;
private readonly FftEventArgs fftArgs;
private int fftPos;
private readonly int fftLength;
private readonly int m;
public SampleAggregator(int fftLength)
{
if (!IsPowerOfTwo(fftLength))
{
throw new ArgumentException("FFT Length must be a power of two");
}
m = (int)Math.Log(fftLength, 2.0);
this.fftLength = fftLength;
fftBuffer = new Complex[fftLength];
fftArgs = new FftEventArgs(fftBuffer);
}
private bool IsPowerOfTwo(int x)
{
return (x & (x - 1)) == 0;
}
public void Add(float value)
{
if (PerformFFT && FftCalculated is not null)
{
fftBuffer[fftPos].X = (float)(value * FastFourierTransform.HammingWindow(fftPos, fftLength));
fftBuffer[fftPos].Y = 0; // This is always zero with audio.
fftPos++;
if (fftPos >= fftLength)
{
fftPos = 0;
FastFourierTransform.FFT(true, m, fftBuffer);
FftCalculated(this, fftArgs);
}
}
}
}
public class FftEventArgs : EventArgs
{
public FftEventArgs(Complex[] result)
{
Result = result;
}
public Complex[] Result { get; private set; }
}