Files
EchoHub/src/EchoHub.Client/UI/ListSources/ChannelListSource.cs
T
HueByte 3ca9dbfd91 feat: add password protection for channels
- Updated IChatService to include password parameter in JoinChannelAsync method.
- Modified ChannelDto and related models to support password functionality.
- Implemented password handling in ChannelService for channel creation and membership validation.
- Enhanced IrcCommandHandler to manage channel join requests with passwords.
- Added ChannelPasswordDialog for user input when joining protected channels.
- Created database migration to add PasswordHash column to Channels table.
- Updated tests to cover new password functionality in channel joining and management.
2026-07-16 03:13:03 +02:00

103 lines
4.2 KiB
C#

using System.Collections;
using System.Collections.Specialized;
using EchoHub.Client.UI.Chat;
using Terminal.Gui.Drawing;
using Terminal.Gui.Text;
using Terminal.Gui.Views;
using Attribute = Terminal.Gui.Drawing.Attribute;
namespace EchoHub.Client.UI.ListSources;
/// <summary>
/// Custom list data source for colored channel list rendering.
/// Active channel gets a > indicator, unread channels are bright with a count badge.
/// </summary>
public class ChannelListSource : IListDataSource
{
private readonly List<string> _channelNames = [];
private readonly Dictionary<string, int> _unreadCounts = [];
private readonly HashSet<string> _protectedChannels = [];
private string _activeChannel = string.Empty;
public event NotifyCollectionChangedEventHandler? CollectionChanged;
public int Count => _channelNames.Count;
public int MaxItemLength { get; private set; }
public bool SuspendCollectionChangedEvent { get; set; }
private static readonly Attribute ActiveAttr = new(Color.White, Color.None);
private static readonly Attribute UnreadAttr = new(Color.BrightCyan, Color.None);
private static readonly Attribute NormalAttr = new(Color.DarkGray, Color.None);
private static readonly Attribute BadgeAttr = new(Color.BrightYellow, Color.None);
public void Update(List<string> channels, Dictionary<string, int> unread, string activeChannel,
IReadOnlySet<string>? protectedChannels = null)
{
_channelNames.Clear();
_channelNames.AddRange(channels);
_unreadCounts.Clear();
foreach (var kv in unread)
_unreadCounts[kv.Key] = kv.Value;
_protectedChannels.Clear();
if (protectedChannels is not null)
_protectedChannels.UnionWith(protectedChannels);
_activeChannel = activeChannel;
MaxItemLength = channels.Count > 0 ? channels.Max(c => c.Length + 6) : 0;
if (!SuspendCollectionChangedEvent)
CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
public bool IsMarked(int item) => false;
public void SetMark(int item, bool value) { }
public IList ToList() => _channelNames.Select(n => $"#{n}").ToList();
public void Render(ListView listView, bool selected, int item, int col, int row, int width, int viewportX = 0)
{
listView.Move(Math.Max(col - viewportX, 0), row);
var name = _channelNames[item];
var isActive = name == _activeChannel;
_unreadCounts.TryGetValue(name, out var unread);
var hasUnread = unread > 0;
var normalAttr = listView.GetAttributeForRole(VisualRole.Normal);
var focusAttr = listView.GetAttributeForRole(VisualRole.Focus);
var prefix = isActive ? "> " : " ";
// Trailing * marks password-protected (+k) channels
var channelText = _protectedChannels.Contains(name) ? $"#{name}*" : $"#{name}";
var badge = hasUnread ? $" ({unread})" : "";
// Resolve Transparent backgrounds to the view's actual background
Attribute Resolve(Attribute attr) =>
attr.Background == Color.None ? attr with { Background = normalAttr.Background } : attr;
int drawnChars = 0;
if (selected)
{
listView.SetAttribute(focusAttr);
drawnChars = RenderHelpers.WriteText(listView, prefix + channelText + badge, drawnChars, width);
}
else
{
listView.SetAttribute(Resolve(isActive ? ActiveAttr : NormalAttr));
drawnChars = RenderHelpers.WriteText(listView, prefix, drawnChars, width);
listView.SetAttribute(Resolve(isActive ? ActiveAttr : hasUnread ? UnreadAttr : NormalAttr));
drawnChars = RenderHelpers.WriteText(listView, channelText, drawnChars, width);
if (hasUnread)
{
listView.SetAttribute(Resolve(BadgeAttr));
drawnChars = RenderHelpers.WriteText(listView, badge, drawnChars, width);
}
}
var fillAttr = selected ? focusAttr : normalAttr;
listView.SetAttribute(fillAttr);
for (int i = drawnChars; i < width; i++)
listView.AddStr(" ");
}
public void Dispose() { }
}