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https://github.com/RedWizardsLab/EchoHub.git
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Add hex color parsing helper and implement custom list sources for channels and users
- Introduced HexColorHelper for parsing hex color strings to Terminal.Gui Attributes and Colors. - Created ChannelListSource for managing and rendering a list of channels with unread counts and active indicators. - Developed UserListSource for displaying online users with per-user nickname colors. - Refactored MainWindow to utilize ChatMessageManager for handling messages and channel state. - Updated project references and removed unused content from the server project. - Adjusted tests to reflect changes in namespaces and structure.
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using System.Collections;
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using System.Collections.Specialized;
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using EchoHub.Client.UI.Chat;
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using Terminal.Gui.Drawing;
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using Terminal.Gui.Text;
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using Terminal.Gui.Views;
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using Attribute = Terminal.Gui.Drawing.Attribute;
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namespace EchoHub.Client.UI.ListSources;
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/// <summary>
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/// Custom list data source for colored channel list rendering.
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/// Active channel gets a > indicator, unread channels are bright with a count badge.
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/// </summary>
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public class ChannelListSource : IListDataSource
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{
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private readonly List<string> _channelNames = [];
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private readonly Dictionary<string, int> _unreadCounts = [];
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private string _activeChannel = string.Empty;
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public event NotifyCollectionChangedEventHandler? CollectionChanged;
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public int Count => _channelNames.Count;
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public int MaxItemLength { get; private set; }
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public bool SuspendCollectionChangedEvent { get; set; }
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private static readonly Attribute ActiveAttr = new(Color.White, Color.None);
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private static readonly Attribute UnreadAttr = new(Color.BrightCyan, Color.None);
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private static readonly Attribute NormalAttr = new(Color.DarkGray, Color.None);
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private static readonly Attribute BadgeAttr = new(Color.BrightYellow, Color.None);
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public void Update(List<string> channels, Dictionary<string, int> unread, string activeChannel)
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{
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_channelNames.Clear();
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_channelNames.AddRange(channels);
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_unreadCounts.Clear();
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foreach (var kv in unread)
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_unreadCounts[kv.Key] = kv.Value;
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_activeChannel = activeChannel;
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MaxItemLength = channels.Count > 0 ? channels.Max(c => c.Length + 6) : 0;
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if (!SuspendCollectionChangedEvent)
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CollectionChanged?.Invoke(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
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}
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public bool IsMarked(int item) => false;
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public void SetMark(int item, bool value) { }
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public IList ToList() => _channelNames.Select(n => $"#{n}").ToList();
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public void Render(ListView listView, bool selected, int item, int col, int row, int width, int viewportX = 0)
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{
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listView.Move(Math.Max(col - viewportX, 0), row);
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var name = _channelNames[item];
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var isActive = name == _activeChannel;
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_unreadCounts.TryGetValue(name, out var unread);
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var hasUnread = unread > 0;
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var normalAttr = listView.GetAttributeForRole(VisualRole.Normal);
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var focusAttr = listView.GetAttributeForRole(VisualRole.Focus);
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var prefix = isActive ? "> " : " ";
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var channelText = $"#{name}";
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var badge = hasUnread ? $" ({unread})" : "";
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// Resolve Transparent backgrounds to the view's actual background
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Attribute Resolve(Attribute attr) =>
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attr.Background == Color.None ? attr with { Background = normalAttr.Background } : attr;
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int drawnChars = 0;
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if (selected)
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{
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listView.SetAttribute(focusAttr);
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drawnChars = RenderHelpers.WriteText(listView, prefix + channelText + badge, drawnChars, width);
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}
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else
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{
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listView.SetAttribute(Resolve(isActive ? ActiveAttr : NormalAttr));
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drawnChars = RenderHelpers.WriteText(listView, prefix, drawnChars, width);
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listView.SetAttribute(Resolve(isActive ? ActiveAttr : hasUnread ? UnreadAttr : NormalAttr));
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drawnChars = RenderHelpers.WriteText(listView, channelText, drawnChars, width);
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if (hasUnread)
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{
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listView.SetAttribute(Resolve(BadgeAttr));
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drawnChars = RenderHelpers.WriteText(listView, badge, drawnChars, width);
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}
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}
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var fillAttr = selected ? focusAttr : normalAttr;
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listView.SetAttribute(fillAttr);
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for (int i = drawnChars; i < width; i++)
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listView.AddStr(" ");
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}
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public void Dispose() { }
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}
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