feat: add IsPublic property to channels and enhance channel creation with visibility options

This commit is contained in:
HueByte
2026-02-19 18:54:50 +01:00
parent 3a0ea0d321
commit 8dfb1a4fb8
14 changed files with 412 additions and 59 deletions
@@ -21,8 +21,10 @@ public class ImageToAsciiService
/// <summary>
/// Converts an image to ASCII art using half-block characters (▀▄█) with
/// 24-bit ANSI foreground and background colors for 2x vertical resolution.
/// printable color tags for 2x vertical resolution.
/// Each character cell represents two vertical pixels.
/// Format: {F:RRGGBB} foreground, {B:RRGGBB} background, {X} reset.
/// Uses only printable ASCII — no terminal escape bytes.
/// </summary>
public string ConvertToAscii(Stream imageStream, int width = HubConstants.AsciiArtWidth, int height = HubConstants.AsciiArtHeightHalfBlock)
{
@@ -51,27 +53,24 @@ public class ImageToAsciiService
if (topPixel.R == bottomPixel.R && topPixel.G == bottomPixel.G && topPixel.B == bottomPixel.B)
{
// Both pixels same color — full block
fgR = topPixel.R; fgG = topPixel.G; fgB = topPixel.B;
bgR = topPixel.R; bgG = topPixel.G; bgB = topPixel.B;
blockChar = '\u2588'; // █
}
else
{
// Top pixel = foreground, bottom pixel = background, upper half block
fgR = topPixel.R; fgG = topPixel.G; fgB = topPixel.B;
bgR = bottomPixel.R; bgG = bottomPixel.G; bgB = bottomPixel.B;
blockChar = '\u2580'; // ▀
}
// Emit color codes only when they change
bool fgChanged = !hasLastColor || fgR != lastFgR || fgG != lastFgG || fgB != lastFgB;
bool bgChanged = !hasLastColor || bgR != lastBgR || bgG != lastBgG || bgB != lastBgB;
if (fgChanged)
sb.Append($"\x1b[38;2;{fgR};{fgG};{fgB}m");
sb.Append($"{{F:{fgR:X2}{fgG:X2}{fgB:X2}}}");
if (bgChanged)
sb.Append($"\x1b[48;2;{bgR};{bgG};{bgB}m");
sb.Append($"{{B:{bgR:X2}{bgG:X2}{bgB:X2}}}");
sb.Append(blockChar);
@@ -80,8 +79,7 @@ public class ImageToAsciiService
hasLastColor = true;
}
// Reset color at end of line
sb.Append("\x1b[0m");
sb.Append("{X}");
hasLastColor = false;
if (y + 2 < image.Height)