feat: enhance user presence and channel interaction features

- Fix userlist not refreshing after creating a new channel.
- Implement unmute timer with a background job to automatically unmute users.
- Improve userlist display by filtering invisible users and ensuring proper transitions between statuses.
- Add clickable usernames, @mentions, and #channels for easier navigation.
- Embed theme colors from source sites for a more cohesive UI.
- Introduce a stateful userlist that updates incrementally via SignalR events.
- Restrict auto-opening of files to safe types only, enhancing security.
- Refactor user management into a dedicated service to reduce code duplication.
- Add a MuteExpirationService to handle timed mutes.
- Update documentation with Mermaid diagrams for major flows.
This commit is contained in:
HueByte
2026-02-24 20:56:40 +01:00
parent 8647b05c12
commit 0c16f44db6
21 changed files with 451 additions and 49 deletions
@@ -35,7 +35,7 @@ internal sealed class ConnectionManager : IAsyncDisposable
// ── Events (forwarded from SignalR) ───────────────────────────────────
public event Action<MessageDto>? MessageReceived;
public event Action<string, string>? UserJoined;
public event Action<string, string, UserPresenceDto?>? UserJoined;
public event Action<string, string>? UserLeft;
public event Action<UserPresenceDto>? UserStatusChanged;
public event Action<string, string, string?>? UserKicked;
@@ -234,7 +234,7 @@ internal sealed class ConnectionManager : IAsyncDisposable
private void WireConnectionEvents(EchoHubConnection connection)
{
connection.OnMessageReceived += msg => MessageReceived?.Invoke(msg);
connection.OnUserJoined += (ch, user) => UserJoined?.Invoke(ch, user);
connection.OnUserJoined += (ch, user, presence) => UserJoined?.Invoke(ch, user, presence);
connection.OnUserLeft += (ch, user) => UserLeft?.Invoke(ch, user);
connection.OnUserStatusChanged += p => UserStatusChanged?.Invoke(p);
connection.OnUserKicked += (ch, user, reason) => UserKicked?.Invoke(ch, user, reason);